So, I prepped and presented an hour for the Game Dev Guild conference. (https://guildconferences.com/gdg/) It was about using databases in games programming with Unity. And Base. And SQLite. So I’ve been a bit busy and haven’t updated WordCrystal. The problem… Continue Reading →
I made a game in 7-8’ish hours. No inherited code, no asset sounds, no asset graphics. The Ludum Dare is a famous game jam, for some reason. It contains a, “Hardcore Mode,” called Comp. Wherein you are expected to build… Continue Reading →
I’ve now updated JigMath, adding fixes, removing bugs. Still an Alpha.Additions:Win ScreenNews Feed ReaderSimplified InterfaceEtc.Known Major Issues:1. The second puzzle still detects object clicks for the first, requiring user to try dragging the same piece twice to actually move it.2…. Continue Reading →
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