I’ve released a couple more tuning fixes to Word Crystal, and V1 is now on Itch. It would be lovely if people tried it out.
So, I’ve been working on Word Crystal for a while. It’s a word-guessing game, similar to a trendy word guessing game you may or may not have heard of. Mine, however, is in full on 3d with a soundtrack and… Continue Reading →
https://dylanbrams.itch.io/i-t-is-not-realAnother Game Jam game. FPS meets puzzle meets deadline meets annoying too-complicated asset. This one is more fun for me, though.
I’ve built another little game; it’s called WordPrism and headed to the various stores shortly.
I’ve built another game. (This makes 3 heading out into the world in the last 4 months, which is slow; I’m aiming for one every two weeks and a fix build in the middle) This game is a physics-based balance… Continue Reading →
I’ve now updated JigMath, adding fixes, removing bugs. Still an Alpha.Additions:Win ScreenNews Feed ReaderSimplified InterfaceEtc.Known Major Issues:1. The second puzzle still detects object clicks for the first, requiring user to try dragging the same piece twice to actually move it.2…. Continue Reading →
Time to fail.So, I’ve been avoiding doing a broad release. I’ve been nervous, and fiddling with the same ten bugs, and not doing what I needed to do, which is pull the trigger and see if anyone:a) Uses my appb)… Continue Reading →
© 2024 Imaginary Component — Powered by WordPress
Theme by Anders Noren — Up ↑